#include "Tessellation2.h"

#define WIN32_LEAN_AND_MEAN
#define NOMINMAX
#include <windows.h>
#include <GL/GL.h>
#include <GL/GLU.h>
#include <GL/glut.h>

template<> const unsigned Tessellation2::Mode<Tessellation2::TriangleStripTag>::value = GL_TRIANGLE_STRIP;
template<> const unsigned Tessellation2::Mode<Tessellation2::TriangleFanTag>::value = GL_TRIANGLE_FAN;
template<> const unsigned Tessellation2::Mode<Tessellation2::TrianglesTag>::value = GL_TRIANGLES;